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So, I am back to work, after the hotfix. For today, I focused on TOTDC 2, however. I might do the same tomorrow, before getting back to Caliross-related content. Needless to say, I will still be focusing on the magic academy, that just makes sense. There is also a bug with Baal the dragon (it causes a crash). If more bugs pop-up, I'll definitely prepare another hotfix, so if you noticed something, better tell me now!

Getting back to the magic academy, I have a few things I already know I am going to work on for sure: having some lessons to take (I think I'll make them work like studying magic book, and reward you with a new spell every now and then, but perhaps with some mini-games, to keep them more interactive), adding some students interactions (including Eloise and Charles, of course), and write at least 1 or 2 professors more in-depth (I have a couple of sexy female professors and a male one as well, so it would be a shame to not get into some inappropriate relationships all around).

I have kind of an idea to tie the academy with the weird pendant (re-enacting the dreams you had with the pendant to summon the entity which is sending them to you), but I wonder if re-treading those scenes would be worthwhile to eventually get a pay off.

Anyway, I am sure I'll also write some new scenes outside of the academy, and depending on how quick I am, perhaps I'll figure out something else to tackle. I am also considering updating the walkthrough and the H-scenes list, so if you have suggestions as to what I should add there, please send them my way.

That's all for now. Stay tuned for my weekly reports, and as always, have fun! ^_^

Get Caliross, The Shapeshifter's Legacy

Comments

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i have question, is TOTDC2 using RAGS engine?

TOTDC 2 will use Ren'py. As much as I might like RAGS, not only it's getting more difficult to run on modern systems, it has a very narrow design scope, some bugs and a number of quirks which make it hard to develop for it.

People will be able to continue their playthrough from TOTDC 1, though, I have since added a way to export the data from RAGS to Ren'py (it's a bit crude, but it works). You'd need to play the most recent update to TOTDC 1, if you are interested in that.

I tought it will in Twine but i'm glad it's not in RAGS, at least mobile have a chance:)

and where is you update it since in tfgames still in RAGS

RAGS wasn't going to cut it. I picked Ren'py because it's more flexible, if you are willing to put in the time. The game will use 2D art, by the way.

Ah, sorry, I wasn't clear when I talked about the update to export data. You can export the choices from TOTDC 1 to TOTDC 2, so that you can keep playing where you left off (you know, same allies, outcomes of certain quests and so on). I update the RAGS version of TOTDC 1 to fix a number of bugs and to spit out something players can copy/paste to get the data in TOTDC 2. There is some extra content, but it's extremely minor.

I also updated the HTML conversion of TOTDC 1, so now it shouldn't have any bugs anymore, and people can play TOTDC 1 with a browser, instead of having to mess around with RAGS.