It was a sloooowwww week
In terms of my efforts, I actually got a bit distracted with various tasks: I improved the teleportation room (as mentioned last week), decided to add a small house in Rahib you can purchase (I wonder if players like the idea, right now I felt like adding a money sink and a more convenient location if you have something to do in Rahib was a reasonable thing to add), I did some backstage stuff (adding the new art to the game, as well as editing some of the text to better fit with said art, spent a few hours searching for art references to use in the coming months for the commissions, updating some of my notes) and other such small tasks all added up.
I have a new scene in the works, but it's not quite finished yet (it adds a small new area in Tarisa, and a female NPC that will exploit us for some "fun" if we have Marintas's charm).
Another thing I started looking into (since I was considering QoL stuff) was a scheduler for jobs in and around Tarkas: Basically, I was wondering if players wanted a way to automate (read: teleport from location to location) when it comes to jobs and maybe other activities in Tarkas (I'd like to keep it restricted to Tarkas, to avoid worrying about a few possible conflicts). It seems feasible, but I thought I should ask if people would be interested in this or not, before committing more time to it. It would be an item in your room that you activate each day, and it stores your choice for an activity for each time slot, and if you use it you move to the next job right away (it doesn't start the job, but it cuts down on walking time).
As I said, it's been a bit slow this week (we also had a national holiday), so I didn't get much more done. Anyway, let me know what you think about the scheduler and about the new house in Rahib as ideas, these were spur of the moment stuff, so I'd love some feedback.
I am going to update the game on the 18th or 19th, and then take the week off (I'll still be around for bugfixing if necessary, of course). I should also make the post for patrons about Caliross and future content this week (I should have done it last week), and I am not sure, but I figure I'll write a few more scenes, perhaps.
Until next time! ^_^
Get Caliross, The Shapeshifter's Legacy
Caliross, The Shapeshifter's Legacy
Unveil the mystery of the Shapeshifters lost civilization, while you go through sexy and fun (mis)adventures!
Status | In development |
Author | mdqp |
Genre | Role Playing |
Tags | 2D, Adult, Exploration, Fantasy, Female Protagonist, JRPG, NSFW, patreon, RPG Maker, Turn-Based Combat |
Languages | English |
Accessibility | Interactive tutorial |
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Comments
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In answer to your question, I feel that allowing us to automate Erika's work schedule is a fantastic idea.
Though it's not an issue if you have the one playthrough, if, like me, you have run through the game with four or five runs so that you can experience loads of the possible options, then building up some cash at the start of the run starts to feel like a bit of a grind with all the walking from location to location between jobs.
As such, getting to partly automate the initial stage not only makes a 'worker' playthrough where you don't join the guilds more feasible, it also makes it far easier and less grindy those who want to work honestly in order to buy their initial start-up fees rather than exploiting the gambling system to power-grind some cash (not that I would do that, shamefully looks away).
That all said, thanks for making a great game and I look forward to future updates.
Glad you like the idea. I was thinking about the schedule, because it's a "solved problem" that re-appears often in "life sims" and "stats builder" games (especially adult ones). Since my game isn't a pure life sim, including one didn't seem right at the start, but the amount of jobs has grown enough that it might be a worthwhile inclusion now. It's not a full automation, but at least it should cut down on travel time.
Happy to hear you like the game! ^_^