Next Time, On Mdqp's Adventures...
We are going to tackle romance! Romance in the workplace! Romance outside! Romance! Romance!
Err... Sorry, I got a little excited. Last week I did the usual do some work on TOTDC 2 (wrote a new scene, tested some effects, implemented some other elements), but now that we are back to Caliross, I'll spend the first week writing some scenes.
I already got a new one for the secretary job ( a follow up from one of the new scenes introduced in the last update), and I'd like to write at least 2 scenes for Tania (if you took part in the Patreon poll, you'll know she won that one). After this, I should really double-check if everything is finished in Jin's path, and if that's the case, I'll finally add the option for him to move between Tarkas and Golden Leaf.
I'd also like to add an option to free the slaves right away, but I wonder how I should handle it. It feels bad to reward "doing the right thing" by taking away Jin or Lea from the players, but at the same time, their entire arcs are built around their situation, and I don't want to write a different arc just to accomodate this (if people have an idea on how they would handle this, I am happy to hear it). I guess being good is its own reward. XD
I'll be looking into other quality of life stuff and/or small things which make sense (as always, suggestions welcome). I'll be adding the fast travel carts to Golden Leaf, for example (I might tie this appearance to fixing the town), and I want to go through the newspaper posts in the commercial district to see what should be added (once again, suggestions welcome! What do you want to see recognized in the newspaper)? Maybe also an option to buy the newspapers? I should add more items for the trophy room (have I begged enough for suggestions?), and I am sure there is more to do.
After that, I'd like to work on a new quest, and to see if I can add the option to explore the capital around the castle.
Next month, we should discuss on Patreon how long it will take me to add the additional content for the 1.0 release (picking the top 3 results, as they seem much more popular than the rest), and we might also have a final poll, to see how/when to introduce TOTDC 2 in my schedule and phase out Caliross.
That does sound like a lot, although to be honest I plan to take a week off in December for the holidays, so don't expect a deluge of content in the short term! I am trying to avoid overworking myself, especially now that the game is getting more content (I can't exactly crunch for a release when it's that far away).
Anyway, that's a long post, and I think I covered everything. As always, let me know if you have questions, otherwise I'll see you soon during our regular schedule! ^_^
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Get Caliross, The Shapeshifter's Legacy
Caliross, The Shapeshifter's Legacy
Unveil the mystery of the Shapeshifters lost civilization, while you go through sexy and fun (mis)adventures!
Status | In development |
Author | mdqp |
Genre | Role Playing |
Tags | 2D, Adult, Exploration, Fantasy, Female Protagonist, JRPG, NSFW, patreon, RPG Maker, Turn-Based Combat |
Languages | English |
Accessibility | Interactive tutorial |
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Comments
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If you free the slaves, maybe simply allow them to stay with you, as they probably have no -safe- place to go to. Then allow a possible relationship to develop, if that is what both parties can agree with; more consensual. With the male freed slave it can still some sort of a dom/sub relationship -if memory serves me- but more like roleplaying in the bedroom. I don't know how much work that would involve, but it may require setting up alternate dialog while still using the lewd scenes that are already there. Or maybe, my approach is too simplistic?
I feel like it would be hard to make sense of going from them being slaves to roleplaying as such. Then again, it's tough to come up with some content that doesn't require a lot of work. Maybe I should just offer the option at the very start, and have them reward players with a "gift" of some sorts somewhere down the line.
You could do that!
Or, it might be corny/cliche, but you could always have them turn down being freed? Some kind of nice reply or minor reward for karmic goodness, but build something in that explains they can't be freed for whatever reason. Maybe their status as property protects them from past owners/debts/random vicious killers/whatever, or they'd just be enslaved again upon going off on their own, etc. That way you're 'thanking' the player for the effort but not removing the character arcs.
If you want to give an out to their arcs, I'd make it something crystal clear that you're skipping out on everything, won't be able to re-buy them or any other slaves, before the decision is made.
They do have reasons to be slaves, so I have been considering this alternative too, where they only accept being freed after they have become comfortable with the protagonist (as it happens for both characters, if you are on the "right" path with them). Acknowledging it is important, since freeing them is one of those options which make sense. Even in the game's world, slavery is a rare thing, with specific laws and rules (when done legally), so it would be weird to not give the option, even if it's symbolic with no actual gameplay changes.